

I say to Unity developers :- Get some fuller Blender importing in there. And that is a DAMN POWERFUL set of functions. Shape Keys, Curves, Drives, Modifiers.the whole job lot.
#BLENDER 3D ANIMATION FOR UNITY FULL#
You are able to utilise the full functionality of your models etc. Point is, if Blender Game was a little more functional/polished I would use it hands down. oh Unity doesnt support Blender nodes and doesnt have a built in shader that lets me use my 5 texture maps.

Ive made an alien in Blender.oh, Unity doesnt support Shape Keys. Isn't anyone sick of half functioning characters and having to fangle and wangle everything to get it do what you want? Lots of people say, make models in Blender then export to Unity. Then I found Unity which is oh so much nicer to use, even if the free version doesn't support some of BGE's nice (free) features. Even runs on iPhone!Īll that being said, I tried the Blender Game route. blend files, processes game logic, and can use Ogre or Irrlicht engines. GPL Licensing is really blurry as to whether you can distribute your games commercially without distributing source.Ī few of these issues are being taken care of with the Gamekit project, which has a goal of making a more compatably license Blender Game Engine outside of Blender. No Networking (though there are ways around this) Python is interpreted, so not nearly as fast as Unity's scripting. In Game Inverse Kinematics (now very fast) You can do a lot with just the Brick Editor The Model and Animation editor is right there, heh. Node based Materials (If you don't feel like coding GLSL) It can produce a standalone executable.Īdvantages of Blender Game Engine over Unity (Free version of Unity anyways): You don't need Blender to run YoFrankie, or any game you make with it.
